Replay
  • Night ElfFoggy
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
  • Night ElfAspect
    1. Demon Hunter, level 3
vs
Game length
00:05:39
Patch
2.00
Downloads
108
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Nov 24, 2024 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

329 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp11
  • Archer4
  • Ice Troll Berserker2

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 125678
Set 15 31 2 3 3 1
Used 29 64 326 232 264 21
Actions by type
Right clicks
369
Selections
201
Control group selections
936
Control groups set
55
Build and train orders
33
Abilities
13
Basic commands
200
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Aspect (Aspect#21972)

263 APM

Heroes

  • Demon HunterLevel 3

Units

  • Wisp16
  • Archer2
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 1345
Set 52 7 1 1
Used 111 255 15 283
Actions by type
Right clicks
410
Selections
156
Control group selections
664
Control groups set
61
Build and train orders
39
Abilities
28
Basic commands
55
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
3,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,104 1:24 2,208 2:49 3,311 4:14 4,415 5:39 U U
Army1,010
Economy660
Production330
Technology370
Support1,255
Nightelf
4,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,104 1:24 2,208 2:49 3,311 4:14 4,415 5:39
Army635
Economy960
Production510
Technology320
Support1,990
5:39 / 5:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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