Replay
  • HumanHawK
    1. Archmage, level 7
    2. Mountain King, level 2
    3. Paladin, level 1
  • Night ElfFoggy
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:22:32
Patch
2.00
Downloads
71
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Nov 18, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

287 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant22
  • Footman13
  • Spell Breaker6
  • Mortar Team5
  • Priest4
  • Sorceress2
  • Knight1

Buildings

  • Farm10
  • Scout Tower7
  • Blacksmith4
  • Arcane Tower3
  • Guard Tower3
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Plating
  • Swords
  • Sorceress TrainingLevel 2
  • Fragmentation Shards
  • Control Magic
  • Flare
  • Gunpowder

Items

  • Scroll of Regeneration6
  • Lesser Clarity Potion5
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Tome of Retraining2
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Potion of Healing1

Control groups

Group 1234
Set 136 34 24 16
Used 1132 775 225 215
Group 5678
Set 5 9 7 2
Used 143 7 31 20
Actions by type
Right clicks
1483
Selections
1363
Control group selections
2548
Control groups set
233
Build and train orders
207
Abilities
107
Basic commands
413
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Foggy (RPTRFoggy#2278)

317 APM

Heroes

  • Keeper of the GroveLevel 5
  • Naga Sea WitchLevel 4
  • Priestess of the MoonLevel 3

Units

  • Wisp26
  • Archer16
  • Glaive Thrower9
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Ancient of War2
  • Tree of Ages2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Nature's Blessing
  • Improved Bows
  • Strength of the MoonLevel 3
  • Marksmanship
  • Well SpringLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion6
  • Potion of Mana6
  • Scroll of Healing6
  • Moonstone5
  • Staff of Preservation3
  • Potion of Healing3
  • Orb of Venom3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Boots of Speed1
  • Dust of Appearance1
  • Anti-magic Potion1

Control groups

Group 125678
Set 64 82 3 5 5 4
Used 238 335 370 288 319 9
Actions by type
Right clicks
2339
Selections
2098
Control group selections
1559
Control groups set
163
Build and train orders
183
Abilities
116
Basic commands
579
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
15,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,310 5:38 8,620 11:16 12,930 16:54 17,240 22:32
Army5,040
Economy2,420
Production780
Technology1,385
Support5,470
NightelfData incomplete
17,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,310 5:38 8,620 11:16 12,930 16:54 17,240 22:32
Army4,210
Economy2,240
Production480
Technology1,395
Support8,915

Partial spend: actions with unknown prices are excluded.

22:32 / 22:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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