Replay
  • UndeadCas
    1. Goblin Alchemist, level 11
    2. Lich, level 7
    3. Dark Ranger, level 3
  • Night ElfZpanzzzzz
    1. Keeper of the Grove, level 12
    2. Pandaren Brewmaster, level 9
vs
Game length
00:56:05
Patch
2.00
Downloads
135
Last Refuge 1.5
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Nov 17, 2024 by x3-DemoN
Game breakdown

Cas (EmilyHuttson#1378)

220 APM

Heroes

  • Goblin AlchemistLevel 11
  • LichLevel 7
  • Dark RangerLevel 3

Units

  • Necromancer21
  • Acolyte19
  • Meatwagon17
  • Ghoul13
  • Gargoyle10
  • Obsidian Statue8
  • Abomination1
  • Banshee1

Buildings

  • Ziggurat8
  • Crypt4
  • Necropolis4
  • Spirit Tower4
  • Tomb of Relics2
  • Nerubian Tower2
  • Black Citadel2
  • Temple of the Damned2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 2
  • Stone Form
  • Disease Cloud
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Exhume CorpsesLevel 3
  • Unholy StrengthLevel 2
  • Destroyer Form
  • Banshee Training

Items

  • Scroll of Healing12
  • Potion of Mana9
  • Potion of Healing9
  • Potion of Lesser Invulnerability7
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 1235
Set 177 306 21 41
Used 530 804 294 80
Actions by type
Right clicks
5105
Selections
2764
Control group selections
1708
Control groups set
545
Build and train orders
644
Abilities
260
Basic commands
1179
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Zpanzzzzz (RaynaCruz#1385)

204 APM

Heroes

  • Keeper of the GroveLevel 12
  • Pandaren BrewmasterLevel 9

Units

  • Wisp87
  • Dryad48
  • Archer13
  • Faerie Dragon7
  • Forest Troll Shadow Priest4
  • Goblin Shredder4
  • Forest Troll Berserker2
  • Mud Golem2

Buildings

  • Moon Well11
  • Ancient Protector11
  • Ancient of War6
  • Tree of Life4
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Nature's BlessingLevel 2
  • Improved BowsLevel 2
  • Ultravision
  • Abolish MagicLevel 2
  • Reinforced HidesLevel 2
  • Strength of the Wild

Items

  • Lesser Clarity Potion25
  • Potion of Lesser Invulnerability7
  • Scroll of Healing6
  • Moonstone4
  • Potion of Healing3
  • Orb of Venom3
  • Boots of Speed2
  • Scroll of Town Portal2
  • Staff of Preservation2
  • Potion of Mana2
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 12345
Set 108 12 7 20 9
Used 1769 351 310 943 48
Actions by type
Right clicks
3235
Selections
2474
Control group selections
3421
Control groups set
156
Build and train orders
409
Abilities
639
Basic commands
933
Item uses
32
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

UndeadData incomplete
28,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 8,615 14:01 17,230 28:02 25,845 42:03 34,460 56:05
Army12,260
Economy2,325
Production1,505
Technology2,225
Support10,625

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
34,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 8,615 14:01 17,230 28:02 25,845 42:03 34,460 56:05
Army12,795
Economy6,580
Production1,690
Technology1,280
Support12,115

Partial spend: actions with unknown prices are excluded.

56:05 / 56:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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