Replay
  • UndeadHappy
    1. Lich, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 2
  • HumanYumiko
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:19:04
Patch
1.36
Downloads
224
Hammerfall
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Nov 12, 2024 by kover2177
Game breakdown

Happy (AuroraHappy#2668)

302 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 3
  • Dark RangerLevel 2

Units

  • Ghoul10
  • Acolyte9
  • Banshee6
  • Obsidian Statue5
  • Crypt Fiend4

Buildings

  • Ziggurat7
  • Crypt3
  • Tomb of Relics2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy5
  • Scroll of Town Portal5
  • Orb of Corruption5
  • Boots of Speed2
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 102 75 10 17 13
Used 852 480 52 274 274
Group 6790
Set 13 10 8 8
Used 7 0 12 10
Actions by type
Right clicks
1416
Selections
1301
Control group selections
1961
Control groups set
256
Build and train orders
158
Abilities
126
Basic commands
394
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Yumiko (HuyaYumiko#4873)

296 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant27
  • Footman15
  • Flying Machine6
  • Sorceress5
  • Knight4
  • Mortar Team3
  • Goblin Shredder1

Buildings

  • Farm11
  • Scout Tower4
  • Altar of Kings3
  • Arcane Tower3
  • Barracks2
  • Castle2
  • Guard Tower2
  • Workshop2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Gryphon Aviary1

Upgrades

  • Animal War TrainingLevel 2
  • Flak Cannons
  • Sorceress TrainingLevel 4
  • Fragmentation Shards

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 74 48 23 3 15 5 1
Used 471 305 293 17 294 282 0
Actions by type
Right clicks
2038
Selections
1028
Control group selections
1662
Control groups set
169
Build and train orders
326
Abilities
80
Basic commands
153
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
15,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,988 4:46 7,975 9:32 11,963 14:18 15,950 19:04
Army3,990
Economy1,125
Production1,370
Technology1,215
Support8,250
HumanData incomplete
15,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,988 4:46 7,975 9:32 11,963 14:18 15,950 19:04
Army5,295
Economy2,410
Production1,580
Technology1,585
Support4,300

Partial spend: actions with unknown prices are excluded.

19:04 / 19:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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