Replay
  • HumanJTZ
    1. Archmage, level 12
    2. Blood Mage, level 5
    3. Paladin, level 4
  • HumanKKapstone
    1. Blood Mage, level 6
vs
Game length
00:28:23
Patch
1.36
Downloads
177
Last Refuge 1.5
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Nov 11, 2024 by Stowka
Game breakdown

JTZ (JTZ#11485)

194 APM

Heroes

  • ArchmageLevel 12
  • Blood MageLevel 5
  • PaladinLevel 4

Units

  • Footman20
  • Peasant16
  • Priest7
  • Knight6
  • Spell Breaker3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Ogre Mauler2
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower4
  • Arcane Tower4
  • Arcane Vault3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Workshop1
  • Guard Tower1

Upgrades

  • DefendLevel 2
  • Priest Training
  • Backpack
  • Magic Sentry
  • Animal War TrainingLevel 2
  • Swords
  • Plating
  • Lumber HarvestingLevel 2

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 1235
Set 37 7 13 10
Used 435 304 21 41
Group 7890
Set 1 2 1 1
Used 160 22 107 78
Actions by type
Right clicks
2272
Selections
1345
Control group selections
1168
Control groups set
72
Build and train orders
220
Abilities
133
Basic commands
215
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

KKapstone (조선휴먼#3587)

217 APM

Heroes

  • Blood MageLevel 6

Units

  • Peasant34
  • Footman16
  • Forest Troll Shadow Priest6
  • Ogre Mauler5
  • Spell Breaker5
  • Forest Troll Berserker4
  • Priest3
  • Knight3
  • Sorceress2

Buildings

  • Farm8
  • Arcane Tower7
  • Scout Tower5
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Priest Training
  • SwordsLevel 2
  • Lumber Harvesting
  • PlatingLevel 2
  • Magic SentryLevel 2
  • Animal War Training

Items

  • Scroll of Healing5
  • Potion of Mana4
  • Potion of Healing3
  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 27 3 31 9 9
Used 832 367 561 94 219
Actions by type
Right clicks
1920
Selections
1247
Control group selections
2073
Control groups set
79
Build and train orders
229
Abilities
155
Basic commands
402
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
14,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,763 7:05 9,525 14:11 14,288 21:17 19,050 28:23
Army7,340
Economy1,200
Production780
Technology1,365
Support3,800

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,763 7:05 9,525 14:11 14,288 21:17 19,050 28:23
Army8,335
Economy3,320
Production800
Technology1,455
Support5,140

Partial spend: actions with unknown prices are excluded.

28:23 / 28:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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