Replay
  • Night ElfKaho
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 5
  • HumanYumiko
    1. Paladin, level 3
    2. Blood Mage, level 2
    3. Mountain King, level 2
vs
Game length
00:17:18
Patch
1.36
Downloads
182
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.nwg
Uploaded
Nov 1, 2024 by Stowka
Game breakdown

Kaho (Kaho#4557)

288 APM

Heroes

  • Demon HunterLevel 4
  • Pandaren BrewmasterLevel 5

Units

  • Wisp22
  • Druid of the Claw6
  • Archer4
  • Faerie Dragon2
  • Dryad1
  • Druid of the Talon1
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of War3
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Nature's Blessing
  • Strength of the WildLevel 3
  • Ultravision
  • Mark of the Claw

Items

  • Scroll of Healing2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Orb of Venom1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Moonstone1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 123456
Set 18 20 6 6 1 1
Used 823 611 120 201 88 180
Actions by type
Right clicks
1972
Selections
645
Control group selections
2023
Control groups set
52
Build and train orders
131
Abilities
71
Basic commands
9
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Yumiko (yumiko#6693)

306 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 2
  • Mountain KingLevel 2

Units

  • Peasant29
  • Footman12
  • Knight5
  • Spell Breaker3
  • Mortar Team3
  • Flying Machine2
  • Siege Engine2
  • Gryphon Rider1

Buildings

  • Farm10
  • Scout Tower8
  • Guard Tower4
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Blacksmith2
  • Workshop2
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Cannon Tower1
  • Gryphon Aviary1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting
  • Plating
  • Gunpowder
  • Swords
  • Animal War Training
  • Fragmentation Shards
  • Flak Cannons
  • Control Magic

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Potion of Mana3
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Ivory Tower1

Control groups

Group 1234567
Set 60 9 28 14 14 7 6
Used 475 181 298 49 258 305 4
Actions by type
Right clicks
1958
Selections
1064
Control group selections
1570
Control groups set
138
Build and train orders
226
Abilities
81
Basic commands
122
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

Nightelf
12,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,724 4:19 7,448 8:39 11,171 12:58 14,895 17:18
Army3,015
Economy2,000
Production1,270
Technology875
Support5,570
HumanData incomplete
14,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,724 4:19 7,448 8:39 11,171 12:58 14,895 17:18
Army4,900
Economy2,945
Production1,250
Technology1,800
Support4,000

Partial spend: actions with unknown prices are excluded.

17:18 / 17:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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