Replay
  • HumanInspired
    1. Archmage, level 4
    2. Goblin Tinker, level 1
  • Night ElfKrasik
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:12:05
Patch
1.36
Downloads
80
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 27, 2024 by gartoll
Game breakdown

Inspired (Inspired#21581)

238 APM

Heroes

  • ArchmageLevel 4
  • Goblin TinkerLevel 1

Units

  • Peasant17
  • Footman10
  • Rifleman5
  • Priest3
  • Mortar Team2
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower5
  • Guard Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Masonry
  • Long Rifles
  • Flare
  • Priest Training

Items

  • Potion of Healing4
  • Scroll of Regeneration2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Mana1

Control groups

Group 1234567
Set 54 12 7 3 2 2 1
Used 226 122 63 177 112 165 8
Actions by type
Right clicks
802
Selections
598
Control group selections
873
Control groups set
81
Build and train orders
144
Abilities
49
Basic commands
270
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Krasik (krasik#2848)

148 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp26
  • Archer5
  • Dryad3

Buildings

  • Moon Well5
  • Ancient of Wonders5
  • Ancient Protector5
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Nature's Blessing
  • Abolish Magic

Items

  • Potion of Healing5
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123
Set 19 2 10
Used 147 0 9
Actions by type
Right clicks
591
Selections
527
Control group selections
156
Control groups set
31
Build and train orders
94
Abilities
63
Basic commands
264
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
9,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,343 3:01 4,685 6:02 7,028 9:03 9,370 12:05
Army3,295
Economy1,660
Production630
Technology795
Support2,990
Nightelf
7,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,343 3:01 4,685 6:02 7,028 9:03 9,370 12:05
Army1,085
Economy1,560
Production820
Technology520
Support3,585
12:05 / 12:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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