Replay
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • Night ElfReMinD
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
vs
Game length
00:20:08
Patch
1.36
Downloads
75
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.nwg
Uploaded
Oct 26, 2024 by x3-DemoN
Game breakdown

Moon (hihihihihi#4037)

303 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3

Units

  • Wisp23
  • Druid of the Claw10
  • Archer5
  • Dryad4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Mud Golem2
  • Ogre Mauler2

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient Protector3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • UltravisionLevel 2
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2

Items

  • Potion of Healing5
  • Boots of Speed1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Moonstone1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 88 126 71 1 2
Used 631 604 257 3 222
Group 67890
Set 3 4 5 5 5
Used 422 105 0 0 1
Actions by type
Right clicks
2127
Selections
735
Control group selections
2245
Control groups set
310
Build and train orders
151
Abilities
131
Basic commands
327
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

ReMinD (香草拿铁#82)

222 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 3

Units

  • Wisp33
  • Dryad6
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker4
  • Druid of the Claw4
  • Archer2

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient Protector3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Nature's Blessing
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 5
  • Strength of the Wild
  • Mark of the Claw

Items

  • Potion of Healing4
  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Staff of Preservation2
  • Boots of Speed1
  • Staff of Teleportation1
  • Claws of Attack +61
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1

Control groups

Group 1234590
Set 25 33 18 4 12 2 1
Used 317 114 599 176 29 212 55
Actions by type
Right clicks
1819
Selections
569
Control group selections
1502
Control groups set
95
Build and train orders
161
Abilities
98
Basic commands
149
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

NightelfData incomplete
14,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,573 5:02 7,145 10:04 10,718 15:06 14,290 20:08
Army5,990
Economy1,720
Production1,000
Technology1,050
Support4,530

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,573 5:02 7,145 10:04 10,718 15:06 14,290 20:08
Army3,910
Economy3,000
Production640
Technology1,255
Support5,415

Partial spend: actions with unknown prices are excluded.

20:08 / 20:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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