Replay
  • OrcScower
    1. Blademaster, level 2
  • OrcToM
    1. Far Seer, level 2
vs
Game length
00:07:23
Patch
1.36
Downloads
120
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 15, 2024 by kover2177
Game breakdown

Scower (scowerII#2504)

161 APM

Heroes

  • BlademasterLevel 2

Units

  • Peon7
  • Grunt5

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1

Items

  • Potion of Healing3
  • Healing Salve2
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Potion of Mana1

Control groups

Group 14567
Set 15 5 1 1 1
Used 48 11 68 59 60
Actions by type
Right clicks
387
Selections
260
Control group selections
246
Control groups set
23
Build and train orders
128
Abilities
8
Basic commands
97
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

ToM (ToM#22458)

221 APM

Heroes

  • Far SeerLevel 2

Units

  • Troll Headhunter/Berserker14
  • Peon6

Buildings

  • Orc Burrow3
  • Watch Tower3
  • Altar of Storms2
  • Barracks2
  • War Mill1
  • Voodoo Lounge1

Upgrades

  • Ranged Weapons

Control groups

Group 12345
Set 124 7 2 4 66
Used 119 3 6 151 165
Actions by type
Right clicks
497
Selections
266
Control group selections
444
Control groups set
203
Build and train orders
37
Abilities
0
Basic commands
142
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
4,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,094 1:50 2,188 3:41 3,281 5:32 4,375 7:23
Army1,000
Economy525
Production360
Technology315
Support2,175
Orc
4,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,094 1:50 2,188 3:41 3,281 5:32 4,375 7:23
Army1,890
Economy450
Production720
Technology0
Support1,245
7:23 / 7:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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