Replay
  • HumanChanger
    1. Archmage, level 5
    2. Dark Ranger, level 3
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:15:42
Patch
1.36
Downloads
104
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 25, 2024 by kover2177
Game breakdown

Changer (Changer#21493)

166 APM

Heroes

  • ArchmageLevel 5
  • Dark RangerLevel 3

Units

  • Peasant17
  • Footman13
  • Rifleman9
  • Priest3
  • Knight3
  • Goblin Zeppelin1

Buildings

  • Farm6
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest Training
  • Long Rifles

Items

  • Scroll of Healing1

Control groups

Group 1234
Set 17 13 11 2
Used 172 80 165 6
Actions by type
Right clicks
1226
Selections
702
Control group selections
423
Control groups set
43
Build and train orders
114
Abilities
15
Basic commands
12
Item uses
2
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Leon (Leon#23655)

450 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant18
  • Footman10
  • Priest8
  • Spell Breaker5
  • Sorceress3
  • Goblin Shredder1

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training
  • Defend

Items

  • Potion of Healing2

Control groups

Group 123456
Set 165 64 73 32 18 8
Used 1382 778 396 205 732 48
Actions by type
Right clicks
1874
Selections
812
Control group selections
3541
Control groups set
360
Build and train orders
138
Abilities
74
Basic commands
165
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,233 3:55 4,465 7:51 6,698 11:46 8,930 15:42
Army4,980
Economy1,275
Production670
Technology855
Support1,150
Human
8,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,233 3:55 4,465 7:51 6,698 11:46 8,930 15:42
Army4,345
Economy1,735
Production640
Technology540
Support1,040
15:42 / 15:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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