Replay
  • Night ElfKevin
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 6
  • UndeadDarkness
    1. Death Knight, level 4
    2. Lich, level 4
vs
Game length
00:21:34
Patch
1.36
Downloads
118
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2024 by kover2177
Game breakdown

Kevin (Quicksand#21566)

172 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp32
  • Huntress7
  • Druid of the Claw7
  • Druid of the Talon6
  • Archer4
  • Chimaera3
  • Forest Troll Shadow Priest2
  • Goblin Shredder1
  • Goblin Sapper1
  • Forest Troll Berserker1
  • Ogre Mauler1
  • Faerie Dragon1
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Ancient of Wind2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Strength of the Moon
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon TrainingLevel 2
  • Strength of the WildLevel 2
  • Abolish Magic
  • Mark of the Talon
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Well Spring
  • Corrosive Breath
  • Nature's Blessing

Items

  • Scroll of Healing5
  • Lesser Clarity Potion3
  • Potion of Mana3
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Orb of Venom1
  • Moonstone1
  • Scroll of Town Portal1

Control groups

Group 123
Set 285 103 29
Used 429 121 74
Actions by type
Right clicks
1297
Selections
790
Control group selections
624
Control groups set
417
Build and train orders
187
Abilities
119
Basic commands
187
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Darkness (Darkness#26456)

261 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4

Units

  • Acolyte18
  • Ghoul11
  • Necromancer11
  • Meatwagon8
  • Obsidian Statue6
  • Crypt Fiend2
  • Gargoyle2
  • Abomination1

Buildings

  • Ziggurat9
  • Spirit Tower5
  • Necropolis3
  • Nerubian Tower3
  • Black Citadel3
  • Crypt2
  • Slaughterhouse2
  • Temple of the Damned2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Upgrades

  • Exhume CorpsesLevel 2
  • Destroyer FormLevel 2
  • Skeletal Mastery
  • Disease CloudLevel 2
  • Necromancer TrainingLevel 2
  • Unholy StrengthLevel 2
  • Unholy Armor

Items

  • Scroll of Healing5
  • Rod of Necromancy3
  • Dust of Appearance2
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Invisibility1

Control groups

Group 123456
Set 51 38 4 2 3 7
Used 370 471 282 66 47 204
Actions by type
Right clicks
1976
Selections
1601
Control group selections
1440
Control groups set
105
Build and train orders
248
Abilities
62
Basic commands
117
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Nightelf
18,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,578 5:23 9,155 10:47 13,733 16:10 18,310 21:34
Army7,295
Economy2,600
Production1,410
Technology1,100
Support5,905
UndeadData incomplete
17,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,578 5:23 9,155 10:47 13,733 16:10 18,310 21:34
Army6,975
Economy2,025
Production1,170
Technology2,770
Support4,995

Partial spend: actions with unknown prices are excluded.

21:34 / 21:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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