Replay
  • HumanRUNNING
    1. Archmage, level 5
    2. Mountain King, level 2
  • UndeadHappy
    1. Crypt Lord, level 7
    2. Death Knight, level 2
vs
Game length
00:11:09
Patch
1.36
Downloads
131
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2024 by kover2177
Game breakdown

RUNNING (War3MrSun#3115)

235 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 2

Units

  • Footman15
  • Peasant14
  • Rifleman7
  • Priest6

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest TrainingLevel 2

Items

  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234567
Set 163 138 50 9 1 5 1
Used 228 240 107 26 35 38 32
Actions by type
Right clicks
871
Selections
579
Control group selections
706
Control groups set
367
Build and train orders
149
Abilities
12
Basic commands
155
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Happy (AuroraHappy#2668)

294 APM

Heroes

  • Crypt LordLevel 7
  • Death KnightLevel 2

Units

  • Ghoul13
  • Acolyte10
  • Crypt Fiend5

Buildings

  • Ziggurat6
  • Nerubian Tower4
  • Necropolis3
  • Crypt2
  • Tomb of Relics2
  • Graveyard2
  • Halls of the Dead2
  • Spirit Tower2
  • Altar of Darkness1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3

Items

  • Potion of Mana3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Staff of Teleportation1

Control groups

Group 12345
Set 67 67 3 9 45
Used 423 364 22 231 238
Group 6790
Set 57 13 9 9
Used 2 0 6 14
Actions by type
Right clicks
992
Selections
657
Control group selections
1300
Control groups set
279
Build and train orders
108
Abilities
23
Basic commands
210
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,519 3:02 5,038 6:04 7,556 9:07 10,075 12:09
Army4,270
Economy1,050
Production490
Technology395
Support1,600
Undead
10,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,519 3:02 5,038 6:04 7,556 9:07 10,075 12:09
Army2,635
Economy1,425
Production720
Technology1,655
Support3,640
12:09 / 12:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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