Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • Night ElfReMinD
    1. Warden, level 10
    2. Pandaren Brewmaster, level 4
vs
Game length
00:26:25
Patch
1.36
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

244 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant29
  • Footman9
  • Priest9
  • Mortar Team6
  • Knight5
  • Spell Breaker5
  • Siege Engine4
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Scout Tower10
  • Farm9
  • Guard Tower5
  • Altar of Kings3
  • Arcane Tower3
  • Workshop3
  • Town Hall2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • MasonryLevel 2
  • PlatingLevel 3
  • Gunpowder
  • SwordsLevel 3
  • Priest TrainingLevel 2
  • Animal War Training
  • Fragmentation Shards
  • Flare

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Staff of Sanctuary3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 141 35 13 9
Used 1002 529 236 185
Group 5678
Set 5 1 4 2
Used 172 35 26 26
Actions by type
Right clicks
1797
Selections
1428
Control group selections
2211
Control groups set
210
Build and train orders
213
Abilities
152
Basic commands
332
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

ReMinD (ReMinD#31748)

239 APM

Heroes

  • WardenLevel 10
  • Pandaren BrewmasterLevel 4

Units

  • Wisp34
  • Druid of the Claw10
  • Archer8
  • Dryad6
  • Goblin Shredder2
  • Hippogryph1

Buildings

  • Moon Well16
  • Ancient of Wonders8
  • Ancient of War5
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing
  • Strength of the Wild
  • Reinforced Hides

Items

  • Potion of Lesser Invulnerability6
  • Lesser Clarity Potion5
  • Scroll of Healing3
  • Tome of Retraining2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Mana1
  • Circlet of Nobility1
  • Moonstone1

Control groups

Group 1234
Set 56 51 118 5
Used 401 462 833 220
Group 5890
Set 11 1 2 1
Used 83 2 162 47
Actions by type
Right clicks
2267
Selections
710
Control group selections
2210
Control groups set
245
Build and train orders
290
Abilities
193
Basic commands
270
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
18,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,689 6:36 9,378 13:12 14,066 19:48 18,755 26:25
Army7,205
Economy2,945
Production1,420
Technology1,425
Support5,760
Nightelf
17,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,689 6:36 9,378 13:12 14,066 19:48 18,755 26:25
Army5,370
Economy2,040
Production1,540
Technology1,000
Support7,960
26:25 / 26:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays