Replay
  • OrcJarAsH
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
  • HumanBlaST9Z
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:15:29
Patch
1.36
Downloads
107
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 11, 2024 by kover2177
Game breakdown

JarAsH (JarAsH#2121)

158 APM

Heroes

  • BlademasterLevel 4
  • Shadow HunterLevel 3

Units

  • Peon8
  • Grunt4
  • Troll Headhunter/Berserker3
  • Spirit Walker3
  • Troll Headhunter/Berserker3
  • Kodo Beast1

Buildings

  • Orc Burrow7
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Berserker Upgrade
  • Spirit Walker TrainingLevel 2
  • Armor
  • Reinforced Defenses
  • War Drums Damage Increase
  • Pulverize

Items

  • Healing Salve5
  • Scroll of Speed3
  • Potion of Healing2
  • Circlet of Nobility1
  • Orb of Lightning1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 44 3 8 2
Used 264 136 7 2
Group 5689
Set 2 3 3 2
Used 77 72 8 55
Actions by type
Right clicks
928
Selections
528
Control group selections
621
Control groups set
67
Build and train orders
105
Abilities
41
Basic commands
81
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BlaST9Z (blaST9Z#2118)

275 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant13
  • Rifleman13
  • Footman6
  • Priest4
  • Sorceress3

Buildings

  • Farm11
  • Barracks2
  • Altar of Kings1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Defend
  • GunpowderLevel 2
  • Priest Training
  • Long Rifles
  • Armor

Items

  • Scroll of Town Portal2
  • Potion of Healing2
  • Scroll of Regeneration1

Control groups

Group 123456
Set 81 10 9 1 4 1
Used 416 191 69 441 329 394
Actions by type
Right clicks
1452
Selections
453
Control group selections
1840
Control groups set
106
Build and train orders
136
Abilities
40
Basic commands
133
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

OrcData incomplete
8,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,483 3:52 4,965 7:44 7,448 11:36 9,930 15:29
Army2,450
Economy600
Production640
Technology990
Support3,460

Partial spend: actions with unknown prices are excluded.

Human
9,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,483 3:52 4,965 7:44 7,448 11:36 9,930 15:29
Army4,480
Economy1,360
Production650
Technology615
Support2,825
15:29 / 15:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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