Replay
  • OrcJarAsH
    1. Blademaster, level 2
  • Night ElfBlaST9Z
    1. Keeper of the Grove, level 2
    2. Firelord, level 1
vs
Game length
00:05:52
Patch
1.36
Downloads
84
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 11, 2024 by kover2177
Game breakdown

JarAsH (JarAsH#2121)

159 APM

Heroes

  • BlademasterLevel 2

Units

  • Peon8
  • Grunt2
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • War Mill1
  • Stronghold1
  • Beastiary1

Items

  • Healing Salve2
  • Scroll of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 1234569
Set 10 3 9 1 1 1 1
Used 77 16 9 0 132 119 86
Actions by type
Right clicks
286
Selections
109
Control group selections
439
Control groups set
26
Build and train orders
27
Abilities
8
Basic commands
9
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BlaST9Z (blaST9Z#2118)

277 APM

Heroes

  • Keeper of the GroveLevel 2
  • FirelordLevel 1

Units

  • Wisp14
  • Huntress3
  • Archer2

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Ancient of Lore1

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 26 2 4 1 2 1
Used 106 5 9 347 188 299
Actions by type
Right clicks
388
Selections
118
Control group selections
954
Control groups set
36
Build and train orders
36
Abilities
45
Basic commands
17
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
3,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 881 1:28 1,763 2:56 2,644 4:24 3,525 5:52
Army670
Economy600
Production505
Technology315
Support1,335
Nightelf
3,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 881 1:28 1,763 2:56 2,644 4:24 3,525 5:52
Army845
Economy840
Production485
Technology320
Support1,035
5:52 / 5:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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