Replay
  • UndeadEdo
    1. Crypt Lord, level 4
  • UndeadDarkness
    1. Crypt Lord, level 3
vs
Game length
00:11:06
Patch
1.36
Downloads
126
Shallow Grave
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 10, 2024 by kover2177
Game breakdown

Edo (EdoBoi#2276)

172 APM

Heroes

  • Crypt LordLevel 4

Units

  • Ghoul15
  • Acolyte12
  • Crypt Fiend5

Buildings

  • Ziggurat7
  • Spirit Tower4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 123
Set 48 6 25
Used 119 74 45
Actions by type
Right clicks
1043
Selections
353
Control group selections
238
Control groups set
79
Build and train orders
64
Abilities
12
Basic commands
67
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Darkness (Darkness#26456)

267 APM

Heroes

  • Crypt LordLevel 3

Units

  • Ghoul22
  • Acolyte17
  • Crypt Fiend3

Buildings

  • Ziggurat5
  • Nerubian Tower3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1

Items

  • Rod of Necromancy3
  • Sacrificial Skull1

Control groups

Group 123456
Set 37 21 2 2 1 1
Used 131 157 242 37 43 193
Actions by type
Right clicks
1226
Selections
635
Control group selections
803
Control groups set
64
Build and train orders
80
Abilities
16
Basic commands
76
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
7,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,931 2:46 3,863 5:33 5,794 8:19 7,725 11:06
Army2,875
Economy1,125
Production580
Technology1,000
Support1,895
Undead
7,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,931 2:46 3,863 5:33 5,794 8:19 7,725 11:06
Army3,285
Economy1,500
Production580
Technology765
Support1,595
11:06 / 11:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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