Replay
  • HumanZeLL
    1. Archmage, level 3
vs
Game length
00:08:45
Patch
1.36
Downloads
105
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 8, 2024 by kover2177
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

225 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant18
  • Footman10
  • Forest Troll Berserker3
  • Forest Troll Shadow Priest2
  • Mud Golem1

Buildings

  • Farm7
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Defend
  • Lumber Harvesting

Control groups

Group 12345
Set 65 13 14 5 3
Used 328 53 44 60 195
Actions by type
Right clicks
506
Selections
336
Control group selections
680
Control groups set
100
Build and train orders
130
Abilities
12
Basic commands
142
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

ZeLL (ZeLL#2677)

160 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant14
  • Footman11
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Ogre Mauler1
  • Mud Golem1

Buildings

  • Farm5
  • Scout Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Keep1

Items

  • Circlet of Nobility1

Control groups

Group 123456
Set 29 3 2 6 6 4
Used 254 14 44 55 102 17
Actions by type
Right clicks
449
Selections
245
Control group selections
486
Control groups set
50
Build and train orders
64
Abilities
6
Basic commands
49
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,644 2:11 3,288 4:22 4,931 6:33 6,575 8:45
Army2,620
Economy1,735
Production500
Technology610
Support1,110
Human
5,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,644 2:11 3,288 4:22 4,931 6:33 6,575 8:45
Army2,760
Economy1,435
Production520
Technology460
Support665
8:45 / 8:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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