Replay
  • Night ElfTGW
    1. Demon Hunter, level 5
    2. Firelord, level 4
    3. Priestess of the Moon, level 3
  • Night ElfSheik
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Dark Ranger, level 3
vs
Game length
00:22:05
Patch
1.36
Downloads
144
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 3, 2024 by kover2177
Game breakdown

TGW (РозовыйПони#228941)

213 APM

Heroes

  • Demon HunterLevel 5
  • FirelordLevel 4
  • Priestess of the MoonLevel 3

Units

  • Wisp23
  • Archer19
  • Druid of the Talon11
  • Glaive Thrower4
  • Forest Troll Shadow Priest2
  • Mud Golem2
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Wonders4
  • Ancient Protector4
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wind2
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 2
  • Well Spring
  • Ultravision
  • Marksmanship
  • Strength of the MoonLevel 2
  • Nature's Blessing
  • Vorpal Blades

Items

  • Scroll of Healing10
  • Potion of Healing8
  • Moonstone5
  • Orb of Venom3
  • Staff of Preservation2
  • Anti-magic Potion2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12346
Set 208 55 34 17 5
Used 461 253 119 36 50
Group 7890
Set 40 5 2 1
Used 190 196 89 10
Actions by type
Right clicks
1290
Selections
928
Control group selections
1404
Control groups set
367
Build and train orders
226
Abilities
109
Basic commands
335
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Sheik (sheik#2417)

268 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3
  • Dark RangerLevel 3

Units

  • Wisp27
  • Druid of the Claw8
  • Archer6
  • Mountain Giant4
  • Dryad3
  • Faerie Dragon1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Resistant Skin
  • Hardened Skin
  • Reinforced Hides
  • Backpack

Items

  • Anti-magic Potion3
  • Orb of Venom2
  • Staff of Preservation2
  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 1234567
Set 118 8 2 7 2 2 1
Used 810 323 276 27 93 24 4
Actions by type
Right clicks
2329
Selections
1462
Control group selections
1557
Control groups set
140
Build and train orders
152
Abilities
119
Basic commands
137
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
18,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,735 5:31 9,470 11:02 14,205 16:33 18,940 22:05
Army5,850
Economy1,720
Production1,110
Technology1,200
Support9,060
Nightelf
13,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,735 5:31 9,470 11:02 14,205 16:33 18,940 22:05
Army4,810
Economy2,300
Production1,120
Technology975
Support4,135
22:05 / 22:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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