Replay
  • HumanRUNNING
    1. Archmage, level 6
    2. Blood Mage, level 5
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:24:24
Patch
1.36
Downloads
145
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 2, 2024 by kover2177
Game breakdown

RUNNING (RUNNING#21531)

254 APM

Heroes

  • ArchmageLevel 6
  • Blood MageLevel 5

Units

  • Peasant26
  • Footman10
  • Spell Breaker8
  • Priest7
  • Rifleman5
  • Sorceress5
  • Knight3
  • Flying Machine2
  • Mortar Team2

Buildings

  • Farm10
  • Scout Tower6
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • SwordsLevel 2
  • GunpowderLevel 2
  • PlatingLevel 3
  • Long Rifles
  • Sorceress Training
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Animal War Training

Items

  • Scroll of Healing7
  • Scroll of Regeneration6
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion2
  • Mechanical Critter2
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Mana1
  • Wand of Illusion1
  • Scroll of Town Portal1
  • Staff of Sanctuary1

Control groups

Group 12346
Set 190 52 28 11 54
Used 486 564 347 38 68
Actions by type
Right clicks
1954
Selections
1418
Control group selections
1503
Control groups set
335
Build and train orders
253
Abilities
180
Basic commands
446
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LawLiet (LawLiet#3990)

231 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5

Units

  • Wisp37
  • Archer22
  • Druid of the Claw16
  • Dryad2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Marksmanship
  • Strength of the Moon
  • Nature's Blessing

Items

  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Moonstone1
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 84 33 3 8 6 1 1
Used 817 527 226 134 44 10 4
Actions by type
Right clicks
2181
Selections
829
Control group selections
1762
Control groups set
136
Build and train orders
229
Abilities
78
Basic commands
343
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
18,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,590 6:06 9,180 12:12 13,770 18:18 18,360 24:24
Army7,110
Economy2,335
Production780
Technology1,170
Support6,965
Nightelf
17,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,590 6:06 9,180 12:12 13,770 18:18 18,360 24:24
Army7,845
Economy2,560
Production640
Technology1,150
Support5,510
24:24 / 24:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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