Replay
  • HumanRUNNING
    1. Archmage, level 4
    2. Blood Mage, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
    3. Pit Lord, level 3
vs
Game length
00:21:15
Patch
1.36
Downloads
125
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 2, 2024 by kover2177
Game breakdown

RUNNING (RUNNING#21531)

257 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 3

Units

  • Peasant22
  • Footman11
  • Rifleman6
  • Priest4
  • Sorceress4
  • Spell Breaker4
  • Flying Machine3
  • Mortar Team2

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower6
  • Arcane Sanctum3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1
  • Cannon Tower1

Upgrades

  • Lumber Harvesting
  • GunpowderLevel 2
  • SwordsLevel 2
  • PlatingLevel 2
  • Long Rifles
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Healing8
  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability3
  • Ivory Tower2
  • Staff of Sanctuary2
  • Circlet of Nobility1
  • Boots of Speed1
  • Tome of Retraining1
  • Scroll of Town Portal1

Control groups

Group 12346
Set 259 31 40 26 79
Used 563 370 302 63 69
Actions by type
Right clicks
1667
Selections
1097
Control group selections
1367
Control groups set
435
Build and train orders
225
Abilities
137
Basic commands
416
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
6

LawLiet (LawLiet#3990)

242 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5
  • Pit LordLevel 3

Units

  • Wisp41
  • Druid of the Claw8
  • Dryad6
  • Faerie Dragon6
  • Archer5

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Reinforced HidesLevel 3
  • Well Spring
  • Mark of the Claw
  • Strength of the WildLevel 3

Items

  • Scroll of Healing5
  • Lesser Clarity Potion2
  • Orb of Venom2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Scourge Bone Chimes1
  • Tome of Retraining1

Control groups

Group 123456
Set 81 24 9 9 2 1
Used 753 430 222 90 18 25
Actions by type
Right clicks
1863
Selections
900
Control group selections
1538
Control groups set
126
Build and train orders
219
Abilities
93
Basic commands
309
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
17,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,263 5:18 8,525 10:37 12,788 15:56 17,050 21:15
Army5,395
Economy2,035
Production930
Technology1,355
Support7,335
Nightelf
16,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,263 5:18 8,525 10:37 12,788 15:56 17,050 21:15
Army4,490
Economy3,480
Production790
Technology1,000
Support6,400
21:15 / 21:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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