Replay
  • HumanRUNNING
    1. Archmage, level 4
    2. Mountain King, level 2
  • UndeadEer0
    1. Crypt Lord, level 3
    2. Death Knight, level 1
vs
Game length
00:09:12
Patch
1.36
Downloads
145
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 2, 2024 by kover2177
Game breakdown

RUNNING (RUNNING#21531)

260 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant11
  • Footman7
  • Rifleman6
  • Priest4

Buildings

  • Farm6
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest Training
  • Armor

Items

  • Scroll of Healing1

Control groups

Group 12346
Set 147 27 31 1 61
Used 278 202 75 1 57
Actions by type
Right clicks
754
Selections
420
Control group selections
613
Control groups set
267
Build and train orders
121
Abilities
11
Basic commands
160
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Eer0 (orange#14823)

308 APM

Heroes

  • Crypt LordLevel 3
  • Death KnightLevel 1

Units

  • Ghoul23
  • Acolyte11
  • Obsidian Statue2
  • Goblin Zeppelin1

Buildings

  • Crypt8
  • Ziggurat4
  • Altar of Darkness3
  • Nerubian Tower2
  • Halls of the Dead2
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 43 3 3 7 6
Used 524 382 136 12 40
Actions by type
Right clicks
1031
Selections
383
Control group selections
1094
Control groups set
62
Build and train orders
99
Abilities
31
Basic commands
68
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
5,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,285 2:18 4,570 4:36 6,855 6:54 9,140 9:12
Army2,715
Economy825
Production490
Technology395
Support1,310
Undead
9,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,285 2:18 4,570 4:36 6,855 6:54 9,140 9:12
Army3,400
Economy825
Production2,280
Technology1,340
Support1,295
9:12 / 9:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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