Replay
  • HumanRUNNING
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
  • UndeadEer0
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:13:32
Patch
1.36
Downloads
125
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 2, 2024 by kover2177
Game breakdown

RUNNING (RUNNING#21531)

255 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 2

Units

  • Peasant16
  • Footman11
  • Knight3
  • Siege Engine3
  • Gryphon Rider2
  • Dragonhawk Rider2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower5
  • Workshop4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1
  • Cannon Tower1

Upgrades

  • GunpowderLevel 2
  • CloudLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 123456
Set 106 181 29 8 1 70
Used 312 475 131 2 14 64
Actions by type
Right clicks
1127
Selections
491
Control group selections
998
Control groups set
395
Build and train orders
167
Abilities
27
Basic commands
166
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Eer0 (orange#14823)

303 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 2
  • LichLevel 1

Units

  • Ghoul18
  • Acolyte16
  • Crypt Fiend5
  • Obsidian Statue2
  • Banshee2

Buildings

  • Ziggurat7
  • Altar of Darkness6
  • Crypt4
  • Temple of the Damned3
  • Nerubian Tower2
  • Spirit Tower2
  • Black Citadel2
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • WebLevel 2
  • Creature Attack
  • Creature Carapace
  • Ghoul Frenzy
  • Banshee Training

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 12345
Set 46 3 4 27 6
Used 693 546 256 74 5
Actions by type
Right clicks
1314
Selections
674
Control group selections
1574
Control groups set
86
Build and train orders
154
Abilities
37
Basic commands
163
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
10,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,178 3:23 6,355 6:46 9,533 10:09 12,710 13:32
Army4,380
Economy1,585
Production1,040
Technology1,125
Support2,685

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
12,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,178 3:23 6,355 6:46 9,533 10:09 12,710 13:32
Army3,945
Economy1,425
Production2,485
Technology1,710
Support3,145

Partial spend: actions with unknown prices are excluded.

13:32 / 13:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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