Replay
  • HumanMiniNinja
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanParallax
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:09:48
Patch
1.36
Downloads
35
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 1, 2024 by kover2177
Game breakdown

MiniNinja (Physix#21205)

134 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant18
  • Footman12
  • Priest4

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Arcane Tower1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234567
Set 22 5 6 5 4 3 1
Used 17 20 13 3 11 3 0
Actions by type
Right clicks
615
Selections
284
Control group selections
67
Control groups set
46
Build and train orders
110
Abilities
48
Basic commands
99
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Parallax (PARALLAX#12547)

153 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant7
  • Footman5
  • Priest4
  • Spell Breaker4
  • Forest Troll Shadow Priest2
  • Sorceress1

Buildings

  • Farm7
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1

Upgrades

  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123
Set 57 9 15
Used 113 57 25
Actions by type
Right clicks
725
Selections
275
Control group selections
195
Control groups set
81
Build and train orders
91
Abilities
11
Basic commands
89
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
6,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,500 2:27 3,000 4:54 4,500 7:21 6,000 9:48
Army2,160
Economy1,350
Production640
Technology390
Support1,460
Human
5,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,500 2:27 3,000 4:54 4,500 7:21 6,000 9:48
Army2,620
Economy525
Production640
Technology640
Support1,560
9:48 / 9:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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