Replay
  • HumanRUNNING
    1. Archmage, level 5
    2. Mountain King, level 7
  • OrcFly100%
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
vs
Game length
00:29:49
Patch
1.36
Downloads
130
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 26, 2024 by kover2177
Game breakdown

RUNNING (RUNNING#21531)

262 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 7

Units

  • Peasant19
  • Priest11
  • Footman9
  • Sorceress9
  • Spell Breaker7
  • Flying Machine3
  • Knight2

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower3
  • Arcane Sanctum3
  • Town Hall2
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Sorceress TrainingLevel 3
  • Priest TrainingLevel 2
  • SwordsLevel 2
  • PlatingLevel 3
  • Magic Sentry
  • Control Magic

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration7
  • Potion of Mana5
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability3
  • Potion of Healing3
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 12346
Set 246 146 54 66 48
Used 832 823 449 147 49
Actions by type
Right clicks
2554
Selections
1191
Control group selections
2300
Control groups set
560
Build and train orders
305
Abilities
174
Basic commands
589
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Fly100% (flygogogo#31864)

295 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 5

Units

  • Peon16
  • Grunt15
  • Raider15
  • Shaman7
  • Troll Headhunter/Berserker5
  • Kodo Beast2
  • Wind Rider1
  • Goblin Zeppelin1

Buildings

  • Orc Burrow8
  • Altar of Storms5
  • War Mill2
  • Great Hall2
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Spiked Barricades
  • Ensnare
  • Melee WeaponsLevel 2
  • Berserker Strength
  • ArmorLevel 2
  • Shaman Training

Items

  • Healing Salve13
  • Lesser Clarity Potion10
  • Scroll of Healing9
  • Scroll of Speed5
  • Potion of Mana5
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal1
  • Potion of Healing1
  • Dust of Appearance1
  • Circlet of Nobility1

Control groups

Group 12345
Set 329 45 20 15 16
Used 959 606 360 162 10
Actions by type
Right clicks
3876
Selections
1551
Control group selections
2097
Control groups set
425
Build and train orders
288
Abilities
210
Basic commands
219
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
18,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,308 7:27 10,615 14:54 15,923 22:21 21,230 29:49
Army6,390
Economy2,195
Production930
Technology1,265
Support8,195

Partial spend: actions with unknown prices are excluded.

Orc
21,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,308 7:27 10,615 14:54 15,923 22:21 21,230 29:49
Army8,300
Economy1,970
Production1,375
Technology490
Support9,095
29:49 / 29:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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