Replay
  • UndeadTim
    1. Death Knight, level 3
  • Night ElfLizachka
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 1
vs
Game length
00:10:37
Patch
1.36
Downloads
33
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 20, 2024 by Pawn
Game breakdown

Tim (ТИМШАХМАТЫ#2358)

124 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul17
  • Acolyte6

Buildings

  • Ziggurat7
  • Nerubian Tower4
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Unholy Strength

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 134567
Set 11 1 2 1 1 2
Used 12 103 0 7 79 0
Actions by type
Right clicks
774
Selections
216
Control group selections
201
Control groups set
18
Build and train orders
45
Abilities
10
Basic commands
10
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Lizachka (ternt76#2826)

125 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 1

Units

  • Wisp18
  • Archer16
  • Glaive Thrower3

Buildings

  • Moon Well4
  • Ancient of War3
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon
  • Moon Armor
  • Improved Bows

Control groups

Group 1234
Set 24 1 2 1
Used 97 17 25 6
Actions by type
Right clicks
786
Selections
244
Control group selections
145
Control groups set
28
Build and train orders
57
Abilities
26
Basic commands
5
Item uses
4
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

Undead
6,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,579 2:39 3,158 5:18 4,736 7:57 6,315 10:37
Army2,040
Economy450
Production660
Technology1,045
Support1,870
Nightelf
6,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,579 2:39 3,158 5:18 4,736 7:57 6,315 10:37
Army2,710
Economy1,080
Production630
Technology690
Support1,205
10:37 / 10:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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