Replay
  • UndeadZsef
    1. Death Knight, level 5
    2. Naga Sea Witch, level 3
    3. Lich, level 3
  • Night ElfBazukafit
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Pit Lord, level 4
vs
Game length
00:19:49
Patch
1.36
Downloads
57
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 20, 2024 by Pawn
Game breakdown

Zsef (zsef#1826)

266 APM

Heroes

  • Death KnightLevel 5
  • Naga Sea WitchLevel 3
  • LichLevel 3

Units

  • Crypt Fiend13
  • Ghoul11
  • Acolyte9
  • Obsidian Statue9
  • Abomination2

Buildings

  • Ziggurat6
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 2
  • Burrow
  • Creature CarapaceLevel 2
  • Web
  • Disease Cloud
  • Cannibalize

Items

  • Rod of Necromancy3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 123456
Set 2 2 13 1 56 1
Used 98 63 669 59 919 22
Actions by type
Right clicks
2202
Selections
796
Control group selections
1830
Control groups set
75
Build and train orders
183
Abilities
54
Basic commands
57
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
4

Bazukafit (BAZUKAFIT#2975)

237 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4
  • Pit LordLevel 4

Units

  • Wisp28
  • Druid of the Claw10
  • Dryad3
  • Archer2
  • Forest Troll Shadow Priest2
  • Druid of the Talon2
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Hunter's Hall3
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • UltravisionLevel 2
  • Mark of the Claw
  • Druid of the Talon TrainingLevel 2
  • Well Spring

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing4
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123
Set 529 86 170
Used 628 183 236
Actions by type
Right clicks
1474
Selections
739
Control group selections
1047
Control groups set
785
Build and train orders
158
Abilities
96
Basic commands
324
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
4

Timeline

UndeadData incomplete
13,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,651 4:57 7,303 9:54 10,954 14:51 14,605 19:49
Army6,395
Economy900
Production720
Technology1,345
Support4,270

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,651 4:57 7,303 9:54 10,954 14:51 14,605 19:49
Army4,525
Economy2,360
Production1,120
Technology1,330
Support5,270

Partial spend: actions with unknown prices are excluded.

19:49 / 19:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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