Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanRazerMoon
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:14:47
Patch
1.36
Downloads
49
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 17, 2024 by Elven_Star
Game breakdown

Moon (Moon#35134)

294 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 4

Units

  • Wisp26
  • Druid of the Claw10
  • Archer8
  • Dryad3

Buildings

  • Moon Well13
  • Altar of Elders2
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Improved BowsLevel 2
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Abolish Magic

Items

  • Dust of Appearance2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 12356
Set 32 56 45 2 3
Used 441 463 192 317 472
Group 7890
Set 4 4 4 4
Used 111 0 0 0
Actions by type
Right clicks
1298
Selections
392
Control group selections
1996
Control groups set
154
Build and train orders
123
Abilities
79
Basic commands
236
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

RazerMoon (RazerMoon#21126)

457 APM

Heroes

  • ArchmageLevel 4
  • Naga Sea WitchLevel 3

Units

  • Rifleman11
  • Peasant9
  • Sorceress5
  • Footman4
  • Priest3
  • Goblin Sapper2

Buildings

  • Farm10
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Sorceress Training
  • GunpowderLevel 3

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 123456
Set 23 129 26 3 1 1
Used 66 923 1093 697 554 12
Actions by type
Right clicks
1346
Selections
1247
Control group selections
3345
Control groups set
183
Build and train orders
166
Abilities
58
Basic commands
348
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
11,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,855 3:41 5,710 7:23 8,565 11:05 11,420 14:47
Army4,025
Economy1,560
Production820
Technology1,230
Support3,785

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
8,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,855 3:41 5,710 7:23 8,565 11:05 11,420 14:47
Army4,405
Economy675
Production670
Technology465
Support2,445

Partial spend: actions with unknown prices are excluded.

14:47 / 14:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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