Replay
  • OrcScars
    1. Far Seer, level 7
    2. Shadow Hunter, level 6
    3. Tauren Chieftain, level 6
  • UndeadKraV
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 5
vs
Game length
00:30:42
Patch
1.36
Downloads
54
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 2, 2024 by kover2177
Game breakdown

Scars (Scars#21432)

261 APM

Heroes

  • Far SeerLevel 7
  • Shadow HunterLevel 6
  • Tauren ChieftainLevel 6

Units

  • Wind Rider30
  • Peon17
  • Shaman4
  • Troll Batrider3
  • Troll Witch Doctor3
  • Kodo Beast2
  • Raider2
  • Goblin Shredder1

Buildings

  • Watch Tower8
  • Orc Burrow7
  • Altar of Storms2
  • Beastiary2
  • Voodoo Lounge2
  • Spirit Lodge2
  • Great Hall2
  • War Mill1
  • Stronghold1
  • Fortress1

Upgrades

  • Envenomed SpearsLevel 2
  • Reinforced Defenses
  • Liquid FireLevel 2
  • Spiked BarricadesLevel 2
  • Witch Doctor TrainingLevel 2
  • Ranged WeaponsLevel 3
  • Shaman TrainingLevel 2
  • War Drums Damage Increase
  • ArmorLevel 2
  • Ensnare

Items

  • Lesser Clarity Potion8
  • Healing Salve4
  • Tiny Great Hall2
  • Potion of Mana2
  • Scroll of Healing2
  • Dust of Appearance2
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 267 19 10 26 8
Used 795 408 246 522 58
Actions by type
Right clicks
2873
Selections
1673
Control group selections
2029
Control groups set
330
Build and train orders
277
Abilities
110
Basic commands
601
Item uses
19
Subgroup switches
0
Units removed from queue
1
Escape presses
9

KraV (KraV#21403)

199 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 4
  • LichLevel 5

Units

  • Acolyte29
  • Crypt Fiend15
  • Obsidian Statue11
  • Banshee8
  • Ghoul7
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Ziggurat13
  • Spirit Tower7
  • Crypt4
  • Altar of Darkness3
  • Necropolis3
  • Tomb of Relics2
  • Nerubian Tower2
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 3
  • Web
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Burrow
  • Banshee Training

Items

  • Potion of Mana7
  • Potion of Healing4
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal3
  • Sacrificial Skull2
  • Scroll of Healing2
  • Rod of Necromancy1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 1234
Set 213 103 15 8
Used 541 368 81 1
Actions by type
Right clicks
2844
Selections
1287
Control group selections
991
Control groups set
339
Build and train orders
281
Abilities
144
Basic commands
115
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
21,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,704 7:40 11,408 15:21 17,111 23:01 22,815 30:42
Army10,630
Economy2,045
Production950
Technology1,040
Support7,025

Partial spend: actions with unknown prices are excluded.

Undead
22,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,704 7:40 11,408 15:21 17,111 23:01 22,815 30:42
Army8,120
Economy2,850
Production1,710
Technology2,160
Support7,975
30:42 / 30:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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