Replay
  • UndeadF1nroD
    1. Death Knight, level 2
    2. Lich, level 1
  • HumanColtaine
    1. Archmage, level 2
    2. Mountain King, level 1
vs
Game length
00:07:13
Patch
1.36
Downloads
33
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 2, 2024 by Stowka
Game breakdown

F1nroD (F1nroD#21331)

211 APM

Heroes

  • Death KnightLevel 2
  • LichLevel 1

Units

  • Acolyte3
  • Ghoul2
  • Crypt Fiend2

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Items

  • Rod of Necromancy2
  • Potion of Mana1

Control groups

Group 145690
Set 13 1 1 1 13 3
Used 174 114 83 0 34 9
Actions by type
Right clicks
676
Selections
300
Control group selections
414
Control groups set
32
Build and train orders
26
Abilities
14
Basic commands
29
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Coltaine (Coltaine#2624)

90 APM

Heroes

  • ArchmageLevel 2
  • Mountain KingLevel 1

Units

  • Peasant10
  • Footman4
  • Rifleman4
  • Priest1

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Control groups

Group 145
Set 7 1 1
Used 1 0 0
Actions by type
Right clicks
309
Selections
202
Control group selections
1
Control groups set
9
Build and train orders
42
Abilities
1
Basic commands
52
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Undead
3,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 936 1:48 1,873 3:36 2,809 5:24 3,745 7:13
Army670
Economy225
Production675
Technology745
Support1,245
Human
3,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 936 1:48 1,873 3:36 2,809 5:24 3,745 7:13
Army1,495
Economy750
Production490
Technology390
Support620
7:13 / 7:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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