Replay
  • Night ElfSini
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • Night ElfReMinD
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 3
vs
Game length
00:22:42
Patch
1.36
Downloads
100
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 22, 2024 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

257 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5

Units

  • Wisp34
  • Archer15
  • Dryad6
  • Druid of the Claw5
  • Mountain Giant2

Buildings

  • Moon Well10
  • Ancient of Wonders7
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Marksmanship
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Well Spring
  • Hardened Skin
  • Resistant Skin
  • Mark of the Claw

Items

  • Potion of Healing7
  • Lesser Clarity Potion5
  • Anti-magic Potion4
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Potion of Mana1
  • Orb of Venom1
  • Scroll of Healing1
  • Healing Wards1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 28 29 12 1 7 1
Used 686 516 237 281 249 128
Actions by type
Right clicks
1934
Selections
990
Control group selections
2097
Control groups set
78
Build and train orders
219
Abilities
121
Basic commands
298
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
7

ReMinD (PHazenkalatz#3128)

273 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 3
  • Priestess of the MoonLevel 3

Units

  • Wisp34
  • Archer18
  • Druid of the Talon16
  • Faerie Dragon2
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Ancient Protector5
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 2
  • Well Spring
  • Ultravision
  • Marksmanship
  • Nature's Blessing
  • Strength of the Moon

Items

  • Potion of Healing17
  • Scroll of Healing10
  • Orb of Venom8
  • Potion of Lesser Invulnerability3
  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Preservation1

Control groups

Group 1234590
Set 33 150 36 9 3 3 1
Used 490 458 673 238 7 162 115
Actions by type
Right clicks
2314
Selections
810
Control group selections
2143
Control groups set
235
Build and train orders
267
Abilities
116
Basic commands
235
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

NightelfData incomplete
17,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,353 5:40 10,705 11:21 16,058 17:01 21,410 22:42
Army4,795
Economy2,380
Production640
Technology1,630
Support8,085

Partial spend: actions with unknown prices are excluded.

Nightelf
21,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,353 5:40 10,705 11:21 16,058 17:01 21,410 22:42
Army5,025
Economy2,380
Production630
Technology1,075
Support12,300
22:42 / 22:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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