Replay
  • HumanCc
    1. Archmage, level 5
    2. Mountain King, level 4
  • OrcScower
    1. Far Seer, level 7
    2. Tauren Chieftain, level 4
vs
Game length
00:16:03
Patch
1.36
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 18, 2024 by Stowka
Game breakdown

Cc (cc20002002#1450)

176 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant11
  • Footman11
  • Priest4
  • Spell Breaker3
  • Sorceress1

Buildings

  • Farm7
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1

Upgrades

  • Defend
  • Priest Training

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3
  • Scroll of Healing3
  • Potion of Mana2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234579
Set 94 8 9 1 3 2 1
Used 180 30 31 88 163 17 1
Actions by type
Right clicks
1253
Selections
616
Control group selections
510
Control groups set
118
Build and train orders
200
Abilities
30
Basic commands
42
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Scower (scowerII#2504)

147 APM

Heroes

  • Far SeerLevel 7
  • Tauren ChieftainLevel 4

Units

  • Peon12
  • Troll Headhunter/Berserker8
  • Grunt6
  • Raider4
  • Wind Rider3
  • Kodo Beast2

Buildings

  • Orc Burrow9
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Berserker Strength

Items

  • Lesser Clarity Potion7
  • Healing Salve4
  • Scroll of Speed3
  • Scroll of Healing2
  • Potion of Healing2

Control groups

Group 124567
Set 59 2 4 2 2 2
Used 146 16 5 59 59 88
Actions by type
Right clicks
728
Selections
542
Control group selections
373
Control groups set
71
Build and train orders
219
Abilities
46
Basic commands
329
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
8,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,546 4:00 5,093 8:01 7,639 12:02 10,185 16:03
Army2,825
Economy825
Production640
Technology610
Support3,375
Orc
10,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,546 4:00 5,093 8:01 7,639 12:02 10,185 16:03
Army4,305
Economy1,285
Production505
Technology415
Support3,675
16:03 / 16:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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