Replay
  • Night ElfReMinD
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 3
vs
Game length
00:17:48
Patch
1.36
Downloads
79
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 17, 2024 by kover2177
Game breakdown

ReMinD (PHazenkalatz#3128)

242 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp33
  • Druid of the Talon11
  • Druid of the Claw6
  • Huntress5
  • Archer4
  • Dryad4

Buildings

  • Moon Well6
  • Tree of Ages4
  • Tree of Life2
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 5
  • Reinforced HidesLevel 2
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion6
  • Dust of Appearance4
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Orb of Venom2
  • Staff of Teleportation1
  • Moonstone1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 33 40 57 9
Used 334 177 482 187
Group 5890
Set 8 1 2 2
Used 7 14 157 58
Actions by type
Right clicks
1704
Selections
555
Control group selections
1416
Control groups set
152
Build and train orders
176
Abilities
95
Basic commands
148
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Lucifer (국사무쌍#31532)

346 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3

Units

  • Ghoul18
  • Acolyte16
  • Crypt Fiend10
  • Gargoyle5
  • Obsidian Statue5
  • Abomination2

Buildings

  • Ziggurat7
  • Crypt3
  • Slaughterhouse2
  • Necropolis2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature Attack
  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Disease Cloud
  • Web

Items

  • Orb of Corruption3
  • Sacrificial Skull2
  • Scroll of Healing2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Potion of Mana1
  • Wand of Negation1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 74 42 1 3 4 1
Used 859 511 16 426 268 283
Actions by type
Right clicks
2134
Selections
841
Control group selections
2363
Control groups set
125
Build and train orders
138
Abilities
76
Basic commands
384
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

NightelfData incomplete
16,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,081 4:27 8,163 8:54 12,244 13:21 16,325 17:48
Army5,090
Economy2,660
Production940
Technology1,810
Support5,825

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,081 4:27 8,163 8:54 12,244 13:21 16,325 17:48
Army6,665
Economy1,650
Production1,060
Technology1,390
Support3,945

Partial spend: actions with unknown prices are excluded.

17:48 / 17:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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