Replay
  • UndeadTbc bm
    1. Death Knight, level 6
    2. Lich, level 5
    3. Crypt Lord, level 2
  • OrcIce orc
    1. Far Seer, level 6
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 5
vs
Game length
00:29:35
Patch
1.36
Downloads
160
Echo Isles 2.2
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 13, 2024 by kover2177
Game breakdown

Tbc bm (bigcat#11586)

260 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • Crypt LordLevel 2

Units

  • Necromancer17
  • Ghoul8
  • Acolyte7
  • Obsidian Statue5
  • Meatwagon3
  • Frost Wyrm2

Buildings

  • Ziggurat7
  • Crypt4
  • Nerubian Tower3
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Ghoul Frenzy
  • Necromancer TrainingLevel 3
  • Exhume Corpses
  • Skeletal Mastery

Items

  • Rod of Necromancy4
  • Potion of Mana4
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Wand of Illusion1

Control groups

Group 1234567
Set 70 103 38 252 208 221 12
Used 881 514 259 76 199 39 2
Actions by type
Right clicks
2986
Selections
1362
Control group selections
1970
Control groups set
904
Build and train orders
168
Abilities
143
Basic commands
71
Item uses
14
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Ice orc (Neverland#31803)

240 APM

Heroes

  • Far SeerLevel 6
  • Shadow HunterLevel 4
  • Tauren ChieftainLevel 5

Units

  • Troll Headhunter/Berserker14
  • Peon12
  • Troll Headhunter/Berserker8
  • Raider6
  • Grunt3
  • Kodo Beast1
  • Wind Rider1
  • Spirit Walker1

Buildings

  • Orc Burrow10
  • Voodoo Lounge5
  • Barracks2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Berserker Upgrade
  • Reinforced Defenses
  • Troll RegenerationLevel 2
  • Ranged WeaponsLevel 3
  • War Drums Damage Increase
  • Spirit Walker Training

Items

  • Lesser Clarity Potion16
  • Healing Salve7
  • Scroll of Speed4
  • Potion of Lesser Invulnerability3
  • Potion of Mana3
  • Scroll of Healing2
  • Tiny Great Hall1
  • Orb of Lightning1

Control groups

Group 12345
Set 119 12 30 9 5
Used 1239 378 501 347 12
Actions by type
Right clicks
2197
Selections
1319
Control group selections
2477
Control groups set
175
Build and train orders
276
Abilities
132
Basic commands
401
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
13,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,000 7:23 8,000 14:47 12,000 22:11 16,000 29:35
Army5,885
Economy525
Production1,525
Technology1,320
Support4,620

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
16,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,000 7:23 8,000 14:47 12,000 22:11 16,000 29:35
Army5,365
Economy1,670
Production820
Technology1,040
Support7,105

Partial spend: actions with unknown prices are excluded.

29:35 / 29:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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