Replay
  • UndeadSaysO
    1. Death Knight, level 7
    2. Pit Lord, level 7
  • Night ElfFpXy
    1. Warden, level 10
    2. Demon Hunter, level 5
vs
Game length
00:42:33
Patch
1.36
Downloads
112
Echo Isles 2.2
Download map
Highlight
Gold highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 13, 2024 by x3-DemoN
Game breakdown

SaysO (SaysO#1534)

239 APM

Heroes

  • Death KnightLevel 7
  • Pit LordLevel 7

Units

  • Necromancer45
  • Acolyte23
  • Ghoul20
  • Meatwagon19
  • Obsidian Statue10
  • Crypt Fiend5

Buildings

  • Nerubian Tower6
  • Ziggurat5
  • Slaughterhouse3
  • Altar of Darkness2
  • Halls of the Dead2
  • Black Citadel2
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Necropolis1
  • Graveyard1

Upgrades

  • WebLevel 2
  • Necromancer TrainingLevel 4
  • Unholy StrengthLevel 2
  • Exhume CorpsesLevel 2
  • Skeletal MasteryLevel 2
  • Disease CloudLevel 2
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Scroll of Healing1
  • Replenishment Potion1
  • Scourge Bone Chimes1
  • Gauntlets of Ogre Strength +31
  • Staff of Teleportation1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 12345
Set 112 34 35 6 2
Used 579 380 30 79 199
Group 6780
Set 2 5 2 16
Used 143 110 1 23
Actions by type
Right clicks
3407
Selections
2215
Control group selections
1544
Control groups set
214
Build and train orders
418
Abilities
163
Basic commands
961
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
9

FpXy (NavyBlue#11601)

357 APM

Heroes

  • WardenLevel 10
  • Demon HunterLevel 5

Units

  • Wisp63
  • Druid of the Claw30
  • Forest Troll Shadow Priest8
  • Dryad4
  • Archer2
  • Forest Troll Berserker2
  • Faerie Dragon1

Buildings

  • Moon Well12
  • Ancient of Lore4
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Ultravision
  • Reinforced Hides
  • Nature's Blessing

Items

  • Lesser Clarity Potion14
  • Moonstone11
  • Potion of Mana10
  • Potion of Healing4
  • Anti-magic Potion4
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Ring of Protection +41

Control groups

Group 123456
Set 104 392 152 10 6 2
Used 32 1647 1381 1262 619 15
Actions by type
Right clicks
3620
Selections
2240
Control group selections
4956
Control groups set
666
Build and train orders
504
Abilities
423
Basic commands
917
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
26,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,568 10:38 13,135 21:16 19,703 31:54 26,270 42:33
Army16,370
Economy1,950
Production1,290
Technology2,415
Support4,245

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
26,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,568 10:38 13,135 21:16 19,703 31:54 26,270 42:33
Army10,695
Economy4,120
Production1,430
Technology975
Support8,955

Partial spend: actions with unknown prices are excluded.

42:33 / 42:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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