Replay
  • Human瓜瓜上神
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • Night ElfDise
    1. Warden, level 8
    2. Pandaren Brewmaster, level 7
vs
Game length
00:27:08
Patch
1.36
Downloads
42
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 12, 2024 by kover2177
Game breakdown

瓜瓜上神 (人族之光#3848)

233 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant49
  • Dragonhawk Rider18
  • Footman12
  • Siege Engine10
  • Goblin Zeppelin6
  • Gryphon Rider6
  • Knight4
  • Goblin Shredder3

Buildings

  • Scout Tower12
  • Farm9
  • Cannon Tower6
  • Arcane Tower5
  • Town Hall3
  • Workshop3
  • Gryphon Aviary3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Defend
  • GunpowderLevel 4
  • PlatingLevel 4
  • Backpack
  • Animal War Training
  • SwordsLevel 2
  • Storm Hammers
  • ArmorLevel 2

Items

  • Staff of Sanctuary3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Ivory Tower2
  • Potion of Healing1

Control groups

Group 1234567
Set 47 28 4 4 2 1 4
Used 386 250 14 54 628 456 94
Actions by type
Right clicks
2262
Selections
1163
Control group selections
1882
Control groups set
90
Build and train orders
272
Abilities
100
Basic commands
450
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Dise (DiSe22#2860)

209 APM

Heroes

  • WardenLevel 8
  • Pandaren BrewmasterLevel 7

Units

  • Wisp49
  • Dryad12
  • Forest Troll Shadow Priest4
  • Druid of the Claw4
  • Goblin Shredder3
  • Forest Troll Berserker2
  • Archer1
  • Hippogryph1
  • Mud Golem1
  • Druid of the Talon1

Buildings

  • Moon Well14
  • Ancient of War8
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of Wonders2
  • Chimaera Roost2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Backpack

Items

  • Lesser Clarity Potion6
  • Moonstone4
  • Potion of Mana4
  • Scroll of Town Portal3
  • Boots of Speed2
  • Staff of Teleportation2
  • Orb of Venom2
  • Anti-magic Potion2
  • Staff of Preservation1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 1234567
Set 50 49 6 2 1 2 2
Used 202 516 36 239 225 182 29
Actions by type
Right clicks
2037
Selections
1108
Control group selections
1429
Control groups set
112
Build and train orders
323
Abilities
253
Basic commands
260
Item uses
32
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

HumanData incomplete
25,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,464 6:47 12,928 13:34 19,391 20:21 25,855 27:08
Army12,395
Economy4,830
Production1,180
Technology2,530
Support4,920

Partial spend: actions with unknown prices are excluded.

Nightelf
22,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,464 6:47 12,928 13:34 19,391 20:21 25,855 27:08
Army5,725
Economy3,960
Production2,270
Technology1,370
Support8,680
27:08 / 27:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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