Replay
  • Night ElfSoYma
    1. Warden, level 7
    2. Pandaren Brewmaster, level 5
  • HumanSyDe
    1. Archmage, level 6
    2. Goblin Alchemist, level 5
    3. Paladin, level 2
vs
Game length
00:32:37
Patch
1.36
Downloads
65
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 9, 2024 by Stowka
Game breakdown

SoYma (Moon1234#21867)

251 APM

Heroes

  • WardenLevel 7
  • Pandaren BrewmasterLevel 5

Units

  • Wisp29
  • Druid of the Claw13
  • Dryad9
  • Faerie Dragon4
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1
  • Mud Golem1
  • Hippogryph1

Buildings

  • Moon Well8
  • Tree of Life4
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Mark of the Claw
  • Well Spring
  • Reinforced HidesLevel 4
  • Strength of the WildLevel 3

Items

  • Potion of Mana4
  • Lesser Clarity Potion3
  • Moonstone2
  • Staff of Teleportation1
  • Scroll of Healing1
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Invisibility1
  • Anti-magic Potion1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 90 14 2 7 1
Used 1758 813 794 60 10
Actions by type
Right clicks
2747
Selections
1309
Control group selections
3435
Control groups set
114
Build and train orders
242
Abilities
215
Basic commands
32
Item uses
21
Subgroup switches
0
Units removed from queue
2
Escape presses
6

SyDe (SyDe#2753)

221 APM

Heroes

  • ArchmageLevel 6
  • Goblin AlchemistLevel 5
  • PaladinLevel 2

Units

  • Peasant38
  • Flying Machine13
  • Spell Breaker12
  • Footman11
  • Mortar Team10
  • Priest6
  • Sorceress6
  • Rifleman5
  • Goblin Zeppelin2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1
  • Siege Engine1

Buildings

  • Scout Tower26
  • Farm11
  • Arcane Tower10
  • Town Hall6
  • Cannon Tower5
  • Guard Tower4
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Long Rifles
  • SwordsLevel 3
  • PlatingLevel 2
  • Masonry
  • Sorceress TrainingLevel 3
  • Flare
  • Gunpowder
  • Flak Cannons
  • Flying Machine Bombs
  • Fragmentation Shards

Items

  • Scroll of Regeneration5
  • Scroll of Town Portal5
  • Scroll of Healing5
  • Dust of Appearance1
  • Staff of Teleportation1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 61 24 26 4 6 4
Used 822 364 191 124 393 140
Actions by type
Right clicks
1864
Selections
1840
Control group selections
2034
Control groups set
125
Build and train orders
301
Abilities
144
Basic commands
771
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Timeline

NightelfData incomplete
17,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,059 8:09 14,118 16:18 21,176 24:27 28,235 32:37
Army6,865
Economy3,100
Production1,125
Technology950
Support5,515

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
28,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,059 8:09 14,118 16:18 21,176 24:27 28,235 32:37
Army11,175
Economy5,160
Production960
Technology2,895
Support8,045

Partial spend: actions with unknown prices are excluded.

32:37 / 32:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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