Replay
  • HumanHawK
    1. Archmage, level 4
  • Night ElfStiCkla
    1. Firelord, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:10:37
Patch
1.36
Downloads
54
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 7, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

263 APM

Heroes

  • ArchmageLevel 4

Units

  • Footman20
  • Peasant16

Buildings

  • Farm7
  • Barracks3
  • Scout Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend

Control groups

Group 1234
Set 69 12 11 16
Used 385 296 210 149
Group 5678
Set 2 1 8 2
Used 131 0 8 17
Actions by type
Right clicks
600
Selections
584
Control group selections
1196
Control groups set
121
Build and train orders
78
Abilities
2
Basic commands
167
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

StiCkla (StiCkla#2609)

213 APM

Heroes

  • FirelordLevel 4
  • Naga Sea WitchLevel 2

Units

  • Wisp28
  • Archer10
  • Dryad2

Buildings

  • Ancient of Lore7
  • Ancient of Wonders5
  • Moon Well4
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 53 10 5 2 4
Used 222 41 13 101 0
Group 67890
Set 3 3 2 1 1
Used 1 3 12 26 2
Actions by type
Right clicks
1172
Selections
381
Control group selections
421
Control groups set
84
Build and train orders
82
Abilities
30
Basic commands
11
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Timeline

Human
6,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,746 2:39 3,493 5:18 5,239 7:57 6,985 10:37
Army2,700
Economy1,585
Production660
Technology860
Support1,180
Nightelf
6,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,746 2:39 3,493 5:18 5,239 7:57 6,985 10:37
Army1,590
Economy1,680
Production1,415
Technology320
Support1,630
10:37 / 10:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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