Replay
  • HumanYAwS
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • UndeadCallMeMaster
    1. Dreadlord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:17:14
Patch
1.36
Downloads
70
Springtime 1.3
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 2, 2024 by kover2177
Game breakdown

YAwS (YAWS#21972)

242 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant34
  • Footman11
  • Dragonhawk Rider6
  • Gryphon Rider5
  • Knight5

Buildings

  • Farm8
  • Scout Tower7
  • Arcane Tower4
  • Gryphon Aviary3
  • Altar of Kings2
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Swords
  • Lumber Harvesting
  • Animal War Training

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 63 12 1 5 6
Used 600 420 0 372 216
Actions by type
Right clicks
1221
Selections
746
Control group selections
1608
Control groups set
87
Build and train orders
163
Abilities
42
Basic commands
201
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
11

CallMeMaster (CallMeMaster#2711)

133 APM

Heroes

  • DreadlordLevel 5
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Ghoul16
  • Acolyte12
  • Obsidian Statue8
  • Crypt Fiend6

Buildings

  • Ziggurat5
  • Crypt2
  • Necropolis2
  • Nerubian Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Cannibalize
  • Unholy Armor
  • Destroyer Form
  • Ghoul Frenzy
  • Web
  • Burrow
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Tome of Retraining1

Control groups

Group 1234
Set 2 3 13 2
Used 171 114 18 156
Actions by type
Right clicks
1091
Selections
419
Control group selections
459
Control groups set
20
Build and train orders
125
Abilities
63
Basic commands
58
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
13,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,304 4:18 6,608 8:37 9,911 12:55 13,215 17:14
Army5,310
Economy2,935
Production940
Technology1,185
Support2,845
UndeadData incomplete
12,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,304 4:18 6,608 8:37 9,911 12:55 13,215 17:14
Army4,810
Economy1,350
Production860
Technology1,390
Support3,645

Partial spend: actions with unknown prices are excluded.

17:14 / 17:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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