Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
  • UndeadCas
    1. Dreadlord, level 5
vs
Game length
00:14:17
Patch
1.36
Downloads
61
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 1, 2024 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

197 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant32
  • Footman11
  • Rifleman8

Buildings

  • Guard Tower17
  • Farm6
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Gunpowder
  • Lumber Harvesting

Items

  • Ivory Tower4
  • Scroll of Regeneration3
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 13456
Set 110 51 8 1 1
Used 242 207 183 454 10
Actions by type
Right clicks
599
Selections
417
Control group selections
1096
Control groups set
171
Build and train orders
198
Abilities
24
Basic commands
250
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Cas (EmilyHuttson#1378)

261 APM

Heroes

  • DreadlordLevel 5

Units

  • Ghoul23
  • Acolyte12
  • Meatwagon7
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Goblin Zeppelin2
  • Goblin Shredder1
  • Ogre Mauler1

Buildings

  • Ziggurat7
  • Tomb of Relics3
  • Necropolis3
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Halls of the Dead2
  • Spirit Tower2
  • Graveyard1

Upgrades

  • Unholy Strength
  • Unholy Armor

Items

  • Rod of Necromancy2
  • Potion of Invisibility2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 1235
Set 76 107 52 88
Used 191 225 256 118
Actions by type
Right clicks
1537
Selections
570
Control group selections
790
Control groups set
323
Build and train orders
106
Abilities
43
Basic commands
306
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
9,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,368 3:34 6,735 7:08 10,103 10:42 13,470 14:17
Army3,125
Economy2,400
Production490
Technology1,725
Support2,195

Partial spend: actions with unknown prices are excluded.

Undead
13,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,368 3:34 6,735 7:08 10,103 10:42 13,470 14:17
Army6,405
Economy1,575
Production1,180
Technology1,130
Support3,180
14:17 / 14:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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