Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
  • UndeadCas
    1. Pandaren Brewmaster, level 4
vs
Game length
00:12:25
Patch
1.36
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 1, 2024 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

208 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 3

Units

  • Peasant23
  • Footman13
  • Dragonhawk Rider5

Buildings

  • Farm7
  • Guard Tower7
  • Scout Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Tower1
  • Castle1

Upgrades

  • Animal War TrainingLevel 2
  • CloudLevel 2

Items

  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Ivory Tower1

Control groups

Group 123456
Set 77 8 37 3 1 4
Used 251 88 134 164 383 36
Actions by type
Right clicks
561
Selections
361
Control group selections
1056
Control groups set
130
Build and train orders
164
Abilities
17
Basic commands
248
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Cas (EmilyHuttson#1378)

249 APM

Heroes

  • Pandaren BrewmasterLevel 4

Units

  • Ghoul14
  • Acolyte12
  • Goblin Shredder1
  • Gargoyle1

Buildings

  • Ziggurat11
  • Crypt5
  • Halls of the Dead2
  • Nerubian Tower2
  • Spirit Tower2
  • Tomb of Relics1
  • Altar of Darkness1
  • Graveyard1
  • Necropolis1

Upgrades

  • BackpackLevel 2

Items

  • Rod of Necromancy2
  • Staff of Teleportation2
  • Potion of Mana2
  • Boots of Speed1
  • Wand of Negation1
  • Sacrificial Skull1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 1235
Set 32 123 42 71
Used 118 282 227 107
Actions by type
Right clicks
1175
Selections
456
Control group selections
734
Control groups set
268
Build and train orders
94
Abilities
35
Basic commands
258
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
8,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 3:06 4,855 6:12 7,283 9:18 9,710 12:25
Army2,755
Economy1,725
Production620
Technology1,375
Support1,800

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 3:06 4,855 6:12 7,283 9:18 9,710 12:25
Army2,230
Economy1,125
Production1,180
Technology1,180
Support3,995

Partial spend: actions with unknown prices are excluded.

12:25 / 12:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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