Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 4
  • UndeadQuberte
    1. Lich, level 6
    2. Death Knight, level 2
    3. Dreadlord, level 1
vs
Game length
00:14:12
Patch
1.36
Downloads
68
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 25, 2024 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

219 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4

Units

  • Rifleman9
  • Peasant8
  • Footman8
  • Priest6

Buildings

  • Farm8
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1
  • Lumber Mill1
  • Guard Tower1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 3
  • Priest TrainingLevel 2
  • ArmorLevel 2
  • Magic Sentry

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 101 18 34 8 2 2
Used 333 192 118 152 304 49
Actions by type
Right clicks
862
Selections
468
Control group selections
1148
Control groups set
165
Build and train orders
98
Abilities
24
Basic commands
303
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Quberte (Rauru#21183)

172 APM

Heroes

  • LichLevel 6
  • Death KnightLevel 2
  • DreadlordLevel 1

Units

  • Acolyte13
  • Ghoul9
  • Crypt Fiend5
  • Obsidian Statue3
  • Necromancer1

Buildings

  • Ziggurat10
  • Crypt2
  • Nerubian Tower2
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Web
  • Banshee Training
  • Necromancer Training
  • Destroyer Form

Items

  • Potion of Lesser Invulnerability5
  • Rod of Necromancy4
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 1234578
Set 51 6 8 28 20 5 2
Used 202 31 1 103 119 0 0
Actions by type
Right clicks
879
Selections
546
Control group selections
456
Control groups set
120
Build and train orders
136
Abilities
59
Basic commands
168
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
8,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,526 3:33 5,053 7:06 7,579 10:39 10,105 14:12
Army3,735
Economy600
Production490
Technology905
Support2,660
Undead
10,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,526 3:33 5,053 7:06 7,579 10:39 10,105 14:12
Army2,900
Economy975
Production875
Technology1,535
Support3,820
14:12 / 14:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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