Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanAnima
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:14:05
Patch
1.36
Downloads
53
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 21, 2024 by kover2177
Game breakdown

HawK (HawK#2797)

266 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant12
  • Footman7
  • Spell Breaker6
  • Priest3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Swords
  • Plating

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 1234
Set 119 21 8 21
Used 548 289 173 154
Group 5678
Set 3 1 8 3
Used 109 7 18 18
Actions by type
Right clicks
939
Selections
788
Control group selections
1316
Control groups set
184
Build and train orders
112
Abilities
48
Basic commands
272
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Anima (Palikare#2548)

246 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 2

Units

  • Forest Troll Shadow Priest12
  • Peasant11
  • Footman8
  • Spell Breaker7
  • Priest6
  • Forest Troll Berserker1

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 69 24 5 2 1 1
Used 258 112 75 213 134 130
Actions by type
Right clicks
1266
Selections
666
Control group selections
922
Control groups set
102
Build and train orders
129
Abilities
82
Basic commands
211
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,369 3:31 4,738 7:02 7,106 10:33 9,475 14:05
Army3,080
Economy900
Production820
Technology390
Support1,885
Human
9,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,369 3:31 4,738 7:02 7,106 10:33 9,475 14:05
Army5,980
Economy825
Production820
Technology390
Support1,460
14:05 / 14:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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