Replay
  • UndeadXlorD
    1. Death Knight, level 2
  • Night ElfJens
    1. Keeper of the Grove, level 2
vs
Game length
00:04:35
Patch
1.36
Downloads
86
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 16, 2024 by kover2177
Game breakdown

XlorD (мандюк#2977)

251 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul18
  • Acolyte4

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12345
Set 79 16 98 133 9
Used 41 1 80 60 18
Actions by type
Right clicks
401
Selections
123
Control group selections
200
Control groups set
335
Build and train orders
40
Abilities
3
Basic commands
17
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Jens (Jens#11592)

395 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp21
  • Archer7

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Control groups

Group 12345
Set 36 7 68 23 21
Used 165 0 109 239 219
Group 67890
Set 11 11 11 9 7
Used 61 0 0 0 25
Actions by type
Right clicks
469
Selections
162
Control group selections
818
Control groups set
204
Build and train orders
40
Abilities
20
Basic commands
44
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
4,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,033 1:08 2,065 2:17 3,098 3:26 4,130 4:35
Army2,160
Economy300
Production380
Technology420
Support870
Nightelf
3,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,033 1:08 2,065 2:17 3,098 3:26 4,130 4:35
Army910
Economy1,260
Production510
Technology320
Support630
4:35 / 4:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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