Replay
  • HumanBoX
    1. Archmage, level 2
    2. Beastmaster, level 2
  • OrcHundredkg
    1. Blademaster, level 2
    2. Tauren Chieftain, level 1
vs
Game length
00:07:38
Patch
1.36
Downloads
50
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 14, 2024 by kover2177
Game breakdown

BoX (BoX#12802)

152 APM

Heroes

  • ArchmageLevel 2
  • BeastmasterLevel 2

Units

  • Peasant9
  • Footman5
  • Sorceress2
  • Priest1

Buildings

  • Farm5
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 12356
Set 51 5 11 1 1
Used 141 10 12 2 1
Group 7890
Set 2 3 2 2
Used 2 42 51 26
Actions by type
Right clicks
468
Selections
231
Control group selections
287
Control groups set
78
Build and train orders
49
Abilities
5
Basic commands
10
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hundredkg (hundredkg#2541)

145 APM

Heroes

  • BlademasterLevel 2
  • Tauren ChieftainLevel 1

Units

  • Peon11

Buildings

  • Beastiary6
  • Orc Burrow3
  • Stronghold2
  • Watch Tower2
  • Altar of Storms1
  • Voodoo Lounge1
  • War Mill1

Items

  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Healing Salve1

Control groups

Group 1234
Set 47 3 2 2
Used 174 49 113 93
Actions by type
Right clicks
329
Selections
107
Control group selections
429
Control groups set
54
Build and train orders
51
Abilities
4
Basic commands
82
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
3,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 971 1:54 1,943 3:49 2,914 5:43 3,885 7:38
Army1,120
Economy675
Production640
Technology390
Support985
Orc
3,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 971 1:54 1,943 3:49 2,914 5:43 3,885 7:38
Army0
Economy825
Production1,050
Technology630
Support1,380
7:38 / 7:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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