Replay
  • OrcScower
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
  • Night ElfAspect
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 3
vs
Game length
00:13:52
Patch
1.36
Downloads
57
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 9, 2024 by kover2177
Game breakdown

Scower (scowerII#2504)

170 APM

Heroes

  • BlademasterLevel 3
  • Shadow HunterLevel 3

Units

  • Grunt10
  • Peon7
  • Shaman6
  • Raider5

Buildings

  • Orc Burrow4
  • Voodoo Lounge4
  • Great Hall3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1
  • War Mill1

Upgrades

  • Berserker Strength
  • Ensnare
  • Shaman Training

Items

  • Healing Salve6
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Circlet of Nobility1

Control groups

Group 124567
Set 17 8 5 1 1 4
Used 179 103 5 73 79 81
Actions by type
Right clicks
898
Selections
441
Control group selections
520
Control groups set
36
Build and train orders
127
Abilities
72
Basic commands
194
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Aspect (Aspect#21972)

242 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 3

Units

  • Wisp19
  • Archer9
  • Huntress9

Buildings

  • Moon Well4
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient Protector2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Life1

Upgrades

  • Strength of the MoonLevel 2
  • Sentinel
  • Improved Bows
  • Moon Armor

Items

  • Lesser Clarity Potion5
  • Scroll of Healing3
  • Moonstone2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Potion of Mana1

Control groups

Group 12345
Set 335 13 11 5 2
Used 465 175 225 78 287
Actions by type
Right clicks
1024
Selections
405
Control group selections
1230
Control groups set
366
Build and train orders
98
Abilities
80
Basic commands
99
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Orc
9,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,296 3:28 4,593 6:56 6,889 10:24 9,185 13:52
Army3,680
Economy1,680
Production655
Technology415
Support2,660
Nightelf
9,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,296 3:28 4,593 6:56 6,889 10:24 9,185 13:52
Army2,925
Economy1,480
Production480
Technology420
Support3,880
13:52 / 13:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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