Replay
  • Night ElfDise
    1. Keeper of the Grove, level 2
vs
Game length
00:06:00
Patch
1.36
Downloads
75
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 8, 2024 by kover2177
Game breakdown

Dise (DiSe22#2860)

228 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Archer12
  • Wisp9

Buildings

  • Moon Well6
  • Altar of Elders1
  • Ancient of War1

Control groups

Group 12456
Set 6 15 1 1 1
Used 3 108 182 153 143
Actions by type
Right clicks
472
Selections
163
Control group selections
589
Control groups set
24
Build and train orders
34
Abilities
12
Basic commands
57
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

复读生 (retry#31727)

155 APM

Units

  • Peasant17

Buildings

  • Guard Tower9
  • Scout Tower6
  • Lumber Mill1
  • Farm1

Control groups

Group 1235
Set 2 3 3 2
Used 10 7 7 84
Actions by type
Right clicks
556
Selections
188
Control group selections
108
Control groups set
10
Build and train orders
43
Abilities
0
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
3,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 878 1:30 1,755 3:00 2,633 4:30 3,510 6:00
Army1,560
Economy540
Production330
Technology0
Support1,080
Human
2,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 878 1:30 1,755 3:00 2,633 4:30 3,510 6:00
Army0
Economy1,275
Production0
Technology630
Support380
6:00 / 6:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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