Replay
  • Night ElfDise
    1. Keeper of the Grove, level 2
vs
Game length
00:02:42
Patch
1.36
Downloads
117
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 8, 2024 by kover2177
Game breakdown

Dise (DiSe22#2860)

263 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp19
  • Archer5

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1

Control groups

Group 12456
Set 4 1 1 1 1
Used 2 13 136 117 132
Actions by type
Right clicks
164
Selections
48
Control group selections
400
Control groups set
8
Build and train orders
33
Abilities
7
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

复读生 (retry#31727)

124 APM

Units

  • Peasant7

Buildings

  • Guard Tower8
  • Scout Tower4
  • Lumber Mill1

Control groups

Group 1235
Set 1 2 1 1
Used 15 10 10 41
Actions by type
Right clicks
146
Selections
61
Control group selections
76
Control groups set
5
Build and train orders
19
Abilities
0
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
2,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 665 0:40 1,330 1:21 1,995 2:01 2,660 2:42
Army650
Economy1,140
Production330
Technology0
Support540
Human
1,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 665 0:40 1,330 1:21 1,995 2:01 2,660 2:42
Army0
Economy525
Production0
Technology560
Support240
2:42 / 2:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays