Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • HumanSyDe
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
vs
Game length
00:18:38
Patch
1.36
Downloads
94
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 1, 2024 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

205 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Knight11
  • Peasant10
  • Footman10
  • Priest9

Buildings

  • Farm10
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 105 27 33 4 2 1
Used 366 192 191 138 350 35
Actions by type
Right clicks
962
Selections
670
Control group selections
1272
Control groups set
172
Build and train orders
162
Abilities
109
Basic commands
357
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

SyDe (SyDe#2753)

261 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 1

Units

  • Peasant14
  • Footman12
  • Spell Breaker8
  • Priest6
  • Sorceress5
  • Knight5
  • Goblin Zeppelin1

Buildings

  • Farm13
  • Arcane Tower3
  • Altar of Kings2
  • Scout Tower2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Castle1
  • Blacksmith1

Upgrades

  • Priest Training
  • Sorceress Training

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 12456
Set 96 28 10 6 6
Used 564 245 239 277 185
Actions by type
Right clicks
1370
Selections
999
Control group selections
1510
Control groups set
146
Build and train orders
237
Abilities
81
Basic commands
377
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
10,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,226 4:39 6,453 9:19 9,679 13:58 12,905 18:38
Army5,260
Economy750
Production490
Technology885
Support2,795
Human
12,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,226 4:39 6,453 9:19 9,679 13:58 12,905 18:38
Army6,390
Economy1,435
Production820
Technology1,170
Support3,090
18:38 / 18:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays