Replay
vs
Game length
00:03:29
Patch
1.36
Downloads
36
Hammerfall
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
May 21, 2024 by kover2177
Game breakdown

DieBieneFranz (DBieneFranz#2934)

185 APM

Heroes

  • PaladinLevel 1

Units

  • Peasant8
  • Rifleman7

Buildings

  • Farm3
  • Keep2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1

Control groups

Group 124
Set 11 4 1
Used 51 43 0
Actions by type
Right clicks
387
Selections
100
Control group selections
94
Control groups set
16
Build and train orders
26
Abilities
0
Basic commands
6
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Glaive (American player) (Cenotaph#11854)

269 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp13
  • Archer2

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2

Control groups

Group 1490
Set 5 2 4 1
Used 49 14 150 135
Actions by type
Right clicks
385
Selections
100
Control group selections
348
Control groups set
12
Build and train orders
26
Abilities
2
Basic commands
40
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
3,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 849 0:52 1,698 1:44 2,546 2:36 3,395 3:29
Army1,435
Economy600
Production340
Technology640
Support380
Nightelf
3,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 849 0:52 1,698 1:44 2,546 2:36 3,395 3:29
Army260
Economy780
Production660
Technology640
Support720
3:29 / 3:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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