Replay
  • HumanInspired
    1. Archmage, level 4
    2. Goblin Tinker, level 3
  • HumanDieBieneFranz
    1. Paladin, level 3
    2. Blood Mage, level 2
    3. Goblin Alchemist, level 1
vs
Game length
00:13:53
Patch
1.36
Downloads
73
Devalayam
Game
1v1 on patch 1.36
File
.w3g
Uploaded
May 20, 2024 by kover2177
Game breakdown

Inspired (Inspired#21581)

302 APM

Heroes

  • ArchmageLevel 4
  • Goblin TinkerLevel 3

Units

  • Footman23
  • Peasant18
  • Sorceress1
  • Priest1
  • Ogre Magi1
  • Mud Golem1

Buildings

  • Farm8
  • Scout Tower4
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Arcane Vault2
  • Guard Tower2
  • Arcane Sanctum2
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • MasonryLevel 2
  • Plating
  • Swords
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Claws of Attack +91
  • Mantle of Intelligence +31
  • Gloves of Haste1
  • Claws of Attack +61
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 38 14 4 6 4 7 2
Used 316 145 50 377 285 467 20
Actions by type
Right clicks
927
Selections
795
Control group selections
1660
Control groups set
75
Build and train orders
213
Abilities
21
Basic commands
410
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

DieBieneFranz (DBieneFranz#2934)

227 APM

Heroes

  • PaladinLevel 3
  • Blood MageLevel 2
  • Goblin AlchemistLevel 1

Units

  • Rifleman16
  • Peasant11
  • Mortar Team5

Buildings

  • Farm8
  • Arcane Vault3
  • Scout Tower2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Workshop1
  • Cannon Tower1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Gunpowder
  • Long RiflesLevel 2
  • Armor
  • Fragmentation Shards

Items

  • Lesser Clarity Potion1

Control groups

Group 124
Set 25 13 1
Used 512 276 0
Actions by type
Right clicks
1557
Selections
452
Control group selections
788
Control groups set
39
Build and train orders
72
Abilities
37
Basic commands
128
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
11,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,886 3:28 5,773 6:56 8,659 10:24 11,545 13:53 U
Army3,860
Economy2,120
Production1,120
Technology1,070
Support3,375
HumanData incomplete
8,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,886 3:28 5,773 6:56 8,659 10:24 11,545 13:53
Army4,180
Economy825
Production620
Technology1,005
Support1,620

Partial spend: actions with unknown prices are excluded.

13:53 / 13:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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